Class_name = "CStaticEmitter"
object_name = "trash"

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\bulletwater.epl",false
visualradius=0.5

SoundScript="LuaScripts/explosions/bullet/water.cfg"
SoundStrength=1.0

duration=1.0
range=0,0.25
loop=false

SoundTime=1
destroy_pause=2

network=false